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Campeche City & Attila
Project Type
3D Modeling (Maya)
Role
Group Project (2023): Modeled two buildings and props, applied detailed textures, set up lighting and rendering.
The Campeche City & Attila project showcases a collaborative effort in 3D modeling and environment design, combining intricate character creation and cyberpunk-inspired urban landscapes. Set in a futuristic world of 2077, the city features towering industrial buildings illuminated by vibrant neon lights, reflecting a blend of modernity and dystopian aesthetics. The character model "Attila" complements the scene, embodying the thematic essence with detailed textures.
Sakura Serenity
Project Type
Open World Scene Design (Unreal Engine)
Role
Individual Project (2023)
This is an open-world game environment inspired by Japanese aesthetics, developed with Unreal Engine. It features cherry blossoms, serene water villages, and mountain temples, creating a tranquil and immersive exploration experience.
Timeline & Design Video
Crimson Serenity
Project Type
Open World Scene Design (Unity URP)
Role
Individual Project (2023)
This is an open-world game environment crafted in Unity, showcasing a serene autumn landscape filled with vibrant red and golden hues. The scene features a picturesque village, cascading layered waterfalls, and lush surrounding mountains, all designed to immerse players in the tranquil charm of the countryside.
Timeline & Design Video
Other Projects
Other projects not listed elsewhere, primarily created as part of individual course assignments.
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