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Campeche City & Attila

Project Type

3D Modeling (Maya)

Role

Group Project (2023): Modeled two buildings and props, applied detailed textures, set up lighting and rendering.

The Campeche City & Attila project showcases a collaborative effort in 3D modeling and environment design, combining intricate character creation and cyberpunk-inspired urban landscapes. Set in a futuristic world of 2077, the city features towering industrial buildings illuminated by vibrant neon lights, reflecting a blend of modernity and dystopian aesthetics. The character model "Attila" complements the scene, embodying the thematic essence with detailed textures. 

​Sakura Serenity

Project Type

Open World Scene Design (Unreal Engine)

Role

Individual Project (2023)

This is an open-world game environment inspired by Japanese aesthetics, developed with Unreal Engine. It features cherry blossoms, serene water villages, and mountain temples, creating a tranquil and immersive exploration experience. 

Timeline & Design Video

Crimson Serenity

Project Type

Open World Scene Design (Unity URP)

Role

Individual Project (2023)

This is an open-world game environment crafted in Unity, showcasing a serene autumn landscape filled with vibrant red and golden hues. The scene features a picturesque village, cascading layered waterfalls, and lush surrounding mountains, all designed to immerse players in the tranquil charm of the countryside. 

Timeline & Design Video

Other Projects

Other projects not listed elsewhere, primarily created as part of individual course assignments.

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